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Research and analysis of overseas regulatory trends related to the Metaverse industry
  • Issue Date 2021-10-29
  • Page 293
  • Price 10,000
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Ⅰ. Background and Purpose
▶ Background and purpose of research
○ Demand for non­face­to­face services is increasing in the wake of the COVID­19 pandemic.
○ Metaverse, a next­generation virtual space platform, is emerging due to the spread of growth in the technology industry to form a virtual ecosystem.
○ Global ICT companies are expanding their investment in metaverse.
○ Major countries such as the United States, the United Kingdom, and China are focusing on securing the competitiveness of metaverse, paying attention to the potential and ripple effects of metaverse­based technology.
 
Ⅱ. Major Content
▶ Concept and types of metaverse
○ Metaverse is emerging around the world, but there is no unified definit-ion of academia and industry today.
○ In this study, metaverse was defined by extracting conceptual elements such as connectivity, spatial elements, objects representing oneself in the real world, and metaverse's own ecosystem.
○ Metaverse was newly defined as "a virtual world that enables social, ec-onomic, and cultural activities through visualized spatial elements refl-ecting reality and connection with reality."
▶ Metaverse related policy trends
○ Since 2016, the Korean government has been expanding technology inv-estment and policy support to realize metaverse based on plans such as R&D, convergence, content production support, and human resource de-velopment.
○ The United States, the EU, the United Kingdom, and China have not esta-blished policies specifying "metaverse" so far, but they are supporting de-vices, software, and content in various fields based on technologies such as AR/VR/MR/XR.
▶ Metaverse related legal trends and Implications
○ In order to secure future competitiveness in various fields, it is essential to overhaul the domestic metaverse­related system.
○ It is important to determine whether metaverse should be distinguished as a game or a platform.
○ The reason is that it results in the question of what legal regulations are subject to domestic law.
○ As a result of an expert survey on the metaverse classification, most experts pointed out problems that arise when metaverse is classified as a game, and there were many opinions that it should be viewed as a platform.
○ If classified as a platform, the application of the law will vary depending on the size of the operator and the service provided.
 
Ⅲ. Expected Effects
○ In addition, this paper derives issues related to intellectual property righ-ts and virtual assets related to metaverse.
○ Through the discourse of experts on this, it is expected that it will contrib-ute to inducing innovation and preparing regulatory measures to manage pro-perly.